Ql-35j Hon Birěkhka (/ˈʤɨkju/ /hon/ [safe; immune; exempt] [experiment]) is a subtropical Town located in the Jĭìlkìwvǐ District of the Federation of Alveria.
The name Ql-35j Hon Birěkhka is derived from the Constructi language, as Ql-35j Hon Birěkhka was founded by Kthêbê Èdsënhèj, who was culturaly Constructi.
Climate
Ql-35j Hon Birěkhka has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 13°C (55°F). Ql-35j Hon Birěkhka receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Ql-35j Hon Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3536 m (11601 ft) above sea level.
Overview
Ql-35j Hon Birěkhka was founded durring the early 14th century in winter of the year 1328, by Kthêbê Èdsënhèj. The establishment of Ql-35j Hon Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ql-35j Hon Birěkhka's construction back out of the project. Kthêbê Èdsënhèj pushed on reguardles, and Ql-35j Hon Birěkhka was finished, but starts off as a terible place to live.
Ql-35j Hon Birěkhka was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ql-35j Hon Birěkhka is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Ql-35j Hon Birěkhka is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Ql-35j Hon Birěkhka has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ql-35j Hon Birěkhka’s streets. A look around Ql-35j Hon Birěkhka has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ql-35j Hon Birěkhka long.
Civic Infrastructure
Ql-35j Hon Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ql-35j Hon Birěkhka.
Ql-35j Hon Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ql-35j Hon Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ql-35j Hon Birěkhka's public wards, blessings, and other arcane systems.
Ql-35j Hon Birěkhka has a first rate hospital which caters to anyone in need of long term medical care.
Ql-35j Hon Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ql-35j Hon Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ql-35j Hon Birěkhka is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ql-35j Hon Birěkhka's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Ql-35j Hon Birěkhka leaves and flower petals never touch the ground.
The Herd Animal, Aurochs near Ql-35j Hon Birěkhka are known to be a mutant strain of the creature.
Ql-35j Hon Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Wild Magic energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4094 m2
Cattle and Similar Creatures: 254
Poultry: 3048
Swine: 203
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 101
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
297 of Ql-35j Hon Birěkhka's population work within a Foundational Occupation.
21 work in Agriculture
68 work as Craftsmen
20 work as Merchants
50 work as Service Workers
28 work as General Laborers
10 work as Skilled Laborers
44 work as Civil Servants
27 work in Cottage Industries
13 work as Artists
16 work in Produce Industries
699 of Ql-35j Hon Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.
Points of Interest
Ql-35j Hon Birěkhka is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Ql-35j Hon Birěkhka has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Ql-35j Hon Birěkhka was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ql-35j Hon Birěkhka lost 224 people, 365 livestock, and 40 buildings. The conflict ended after roughly 163, when members of Ql-35j Hon Birěkhka's militia enacted an operation to assassinate an enemy faction leader. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with an assault and siege on the depot, which ended in victory for Ql-35j Hon Birěkhka's forces. The war is remembered in legend by Ql-35j Hon Birěkhka's bards, historians, and legend keepers.